Mini-Mecha Frame

Armadillo Hard Shell : Passive. As long as this chip is in play, the character gets an additionnal +5 structure Negate Damage : Action. Discard this chip. During the opponent's next turn, negate one attack.

Hellborn Lava Resist : Passive. As long as this chip is in play, take no damage from lava terrain. Firewheel : Action. Every adjacent opponent takes 2 fire damage

Ray Rush : Action. Move three squares in a straight line. Any mecha that occupies one of those three squares recieves 2 physical damage. Swift : Passive. As long as this chip is in play, you move 1 more square every turn. You can also discard this chip as an action to get a +6 movement boost. Bonus Damage : Discard this chip (doesn't use an action) to increase the damage of any other chip by +2.

Bird of Prey Flying : Passive. As long as this chip is in play, you are unaffected by landmines and terrain. Aerial Assault : Action. Deal 4 physical damage to one adjacent opponent.

Zephyr Healing Wind : Action. Heals yourself or an ally for 5, then destroy this chip. Displacement : Action. Instantly move your mecha to a maximum of 6 squares.